![]() ![]() And in rebuilding those levels, Toys for Bob did put its own spin on the worlds, expanding on the storytelling of the original games with aesthetic details modern design allows for. Spyro Scope allowed Toys for Bob to track countless little variables about the worlds of Spyro, piecing them back together from this unique tool as a foundation on which to build the Reignited Trilogy. ![]() In aiming to “get Spyro right,” Toys for Bob didn’t have any original source code to work with - instead, the developers took a unique approach to rebuilding the old games with a tool they dubbed the “Spyro Scope.” “We basically had the entire game running, then simultaneously this is pulling numbers and data on everything: coordinates for the level mesh, the placements for every single character, for every single gem, the value of what those gems are,” Paul Yan, Toys for Bob co-studio head said. This is the PS2 version emulated with PCSX2 v1.4.000:00 Intro03:10. “As we were designing every character, once we found Spyro, we would literally design every character and their concept art would be side-by-side with our new Spyro to make sure that they fit in this world with this redesigned Spyro character,” Nadelberg said. Complete playthrough of The Legend of Spyro: A New Beginning (2006 - PS2, Xbox, GameCube). ![]()
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